Warrior Monk - The Game Assembly

For my first TGA portfolio project I modelled and textured the clothing and accesories of a Japanese warrior monk/Sohei based on concepts from Amandine GIRARD. My goal for this project was to showcase cloth sculpting and proficiency in software like marvelous designer as well as texturing fabrics.
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I also collaborated with fellow TGA student and friend Nils Påhlman who rigged and animated the project as well as my amazing classmate Oscar Hofling who did the naginata. (The rig shown in the video is done by Nils whilst the rig in my showcase is done by me). I want give a special thanks to my mentors Vincent Lu and Emma Hugin along with my classmate Veronica Perez your help and feedback has been absolutely essential and I can't thank you enough!
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I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.
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Special Thanks to:

https://nilspahlman.com/
https://www.artstation.com/oscarhofling
https://www.artstation.com/vincentlu
https://www.artstation.com/ehugin
https://www.artstation.com/veronicayperez
https://www.artstation.com/koni

Wireframe + UVS

Height + Normals

Height + Normals

Height + Normals

Height + Normals

Albedo + Roughness + AO

4K Textureset

4K Textureset

Animation done by Nils Påhlman